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Showing content with the highest reputation on 09/27/2021 in all areas

  1. Oh, APA is really powerful. As an example, in the last turn, three of my Poltergeists fired on their Starhawk VII. It was at medium range (7) and stood still (-2 to the target number.). I also had a shared target lock from a Nomad with EST (another -1) and then APA (another -2.). All in all I needed a 2 to hit, and a four to inflict a damage. Although in actual game play we forgot the Stationary Bonus so I was needing 4/6s to hit/damage. I did 7 damage tracks to a fresh 10 track, armor 7, 698 TV superiority CAV in one turn, in large part to APA in my opinion. Without the APA and just the EST target lock, I'm hitting on 6's and damaging on 8's. By dropping the number even by two, I have a better chance of doing two damage on a roll. Next turn? Even without APA, that CAV's toast (unless the mercenaries can clear the terrain and threaten the tanks which I don't believe they could.) So I try my hardest to include both APA and ECM (especially since APA can't really do anything to ECM now; one enemy ECM set will ruin your day haha!)
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