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CAVBOSS

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Everything posted by CAVBOSS

  1. I think that can be arranged. Its next up right after the next batch of new mini releases.
  2. Talon Games CAV Strike Operations Black Friday & Cyber Monday Specials (available now)! Visit www.talon.games * CAV Strike Operations Core Rulebook $19.99 (regularly $39.99). * CAV Strike Operations Core Rulebook & Faction Starter Squad Bundle $29.99 (worth over $60). * Any retail order of $50 or more receives a FREE CAV Strike Operations Core Rulebook! FREE US SHIPPING on any order of $50 or more!
  3. Love this model and the direction your going with it!
  4. The new ones are built around the new rules update. I will be uploading a downloadable copy, either this week or next (still playing catch up after being gone two weeks). The mdf/acrylic ones will be coming after that before the end of year.
  5. UPCOMING CONVENTION! Talon Games will be attending MillenniumCon '22 this November 10th-13th. Held at the Wingate Hotel & Conference Center 1209 N I-35 Round Rock, TX 78664 https://www.millenniumcon.info/ We will have demo games and learn to plays throughout the show starting on the 11th. Hope to see you there! CB
  6. Look for a product called Liquid Frisket. It brushes on to form a mask and can then be peeled off when done.
  7. Yeah these were originally designed in 6mm scale as a project I was doing for our old BattleHex line of terrain. Scale them up to about 150-160% and they should scale better to CAV.
  8. AT LONG LAST THE CAV STRIKE OPERATIONS RULES UPDATE IS HERE! INSIDE YOU WILL FIND THE CORE RULES NEEDED TO PLAY WITH ANY ERRATA OR RULE CHANGES IN ONE EASY TO DOWNLOAD & FREE PDF. https://www.talon-games.com/errata/CAV_UPDATE_1.pdf We will be updating the data cards and other downloads, including the QS Rules, so bear with us. The current data cards are still good for play for now. While this doesn't replace the rule book in its entirety, all the rules to play are here. This is a great time for new players to check out the how the game plays. Before you rush out and print a copy, please note this is ongoing project to make the rules easier to understand and a better organization of them. The object is to get them print ready for inclusion in the Rules of Engagement Campaign book, so while the rules are set, minor changes in layout or typos will be continuing for a bit. Enjoy! CB
  9. AT LONG LAST THE CAV STRIKE OPERATIONS RULES UPDATE IS HERE! INSIDE YOU WILL FIND THE CORE RULES NEEDED TO PLAY WITH ANY ERRATA OR RULE CHANGES IN ONE EASY TO DOWNLOAD & FREE PDF. https://www.talon-games.com/errata/CAV_UPDATE_1.pdf We will be updating the data cards and other downloads, including the QS Rules, so bear with us. The current data cards are still good for play for now. While this doesn't replace the rule book in its entirety, all the rules to play are here. This is a great time for new players to check out the how the game plays. Before you rush out and print a copy, please note this is ongoing project to make the rules easier to understand and a better organization of them. The object is to get them print ready for inclusion in the Rules of Engagement Campaign book, so while the rules are set, minor changes in layout or typos will be continuing for a bit. Enjoy! CB
  10. AT LONG LAST THE CAV STRIKE OPERATIONS RULES UPDATE IS HERE! INSIDE YOU WILL FIND THE CORE RULES NEEDED TO PLAY WITH ANY ERRATA OR RULE CHANGES IN ONE EASY TO DOWNLOAD & FREE PDF. https://www.talon-games.com/errata/CAV_UPDATE_1.pdf We will be updating the data cards and other downloads, including the QS Rules, so bear with us. The current data cards are still good for play for now. While this doesn't replace the rule book in its entirety, all the rules to play are here. This is a great time for new players to check out the how the game plays. Before you rush out and print a copy, please note this is ongoing project to make the rules easier to understand and a better organization of them. The object is to get them print ready for inclusion in the Rules of Engagement Campaign book, so while the rules are set, minor changes in layout or typos will be continuing for a bit. Enjoy! CB
  11. Sorry for the delay but here is our winners list at last! SINGLE MODEL 1st Place ($50 GC) Graymaille 2nd Place ($25 GC) Silentbuttdeadlee 3rd Place ($10 GC) Gmrmmr8099 UNIT 1st Place ($50 GC) Silentbuttdeadlee 2nd Place ($25 GC) Anvil242 3rd Place ($25 GC) Ultramarine DIORAMA 1st Place ($50 GC) Diceslinger 2nd Place ($25 GC) Ultramarine 3rd Place (Not awarded) CONGRADULATIONS to all of our winners and a big thank you to everyone that submitted an entry(s). If you are a winner, please message me here with an email address to send you GCs too. Thanks again! CB
  12. Stationary/double-time, and salvo fire do affect the indirect fire combat roll target point (-2/+2/+ each additional weapon accordingly). Cover only applies to the combat roll, never the strike point (other than blocking cover preventing any damage to the targeted model). light cover adds a +1 and heavy cover a +2 to the indirect fire combat roll respectively.
  13. The out of ammo critical fumble is applied to the strike point roll only.
  14. A critical success on the strike roll has no effect, a critical fumble requires an ammo check and a special drift roll. A critical success on the combat roll adds 1d6, while a critical fumble is simply a miss. A strike point or combat roll cannot be made if the number required for success is 13+. You cannot count/hope on a critical success or the blaster SA to get the required number, so while a critical success on the strike point roll should count as an extra d6 it is unnecessary as the 12 gets you on target regardless.
  15. The thing to remember is indirect fire is at a spot on the board, not the model, though many times a model is standing on that "spot." So, modifiers that affect getting the rockets there apply to the strike point roll while those that would help/hurt hitting any models there apply to the combat roll. Your base strike point is based on range, so (9) for short, (10) for medium, (11) for long, and (12) for extreme. Modifiers that help that roll include targeting computer, wizzo, fcs, etc. any that help gets the rockets there. If a model is in the final AoE of the attack, then the base to hit number for the combat roll is ALWAYS (6). This number is modified for cover, stationary, double time and salvo for the most part. A critical success on the strike roll has no effect, a critical fumble requires an ammo check and a special drift roll. A critical success on the combat roll adds 1d6, while a critical fumble is simply a miss. A model adjacent (less than 1") to blocking cover is immune to indirect fire but also cannot shoot (through the cover anyways). Even a strike point AoE that catches the model still cannot damage it.
  16. CAV Paint & Play Days Official Announcement! Starting in Oct we will be hosting a weekend of CAV-related events at the Reaper Game Store, 9080 Teasley Ln, Denton TX. This will be a continuing event held every third weekend of the month. Sat Oct 15th is Play Day with CAV games and learn to play events all day starting at 10am. Sun Oct 16th is Paint Day featuring CAV minis and terrain all day starting at 11am. It is our intention to stream both days LIVE as well on Twitch. www.twitch.tv/talongamesonline and load them later to our YouTube channel! We hope to see you there!
  17. James aka Red Baron has decided to tip his toes into scenario design and his first one is pretty good! Thanks James! Stranger-Things.pdf
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