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CAVBOSS

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Everything posted by CAVBOSS

  1. I will get back on them after the first. Ive been under the weather for a bit and hopefully on the mend.
  2. Once declared Stationary the model will remain so until the start of its next activation. Any enemy model conducting a Combat Roll (not a Strike-Point) would receive a (-2) to its target point number during that period. Hope that helps.
  3. Quad CAVs also get the benefit of a better Pilot Check Roll, they get an extra Hard Point during construction, and can mount turrets.
  4. I think I'm going towards the second system using the syllables of each name with the numbers Kane suggested. Using the manufacturer name does create problems down the road.
  5. So, with all the CAVs and vehicles in CAV being "human" now I wanted to set up a common set of letters and numbers to designate everything with to give it a more "military" feel by manufacturer or by model. My examples here are working off Northern Alliance Robotics. They manufacture the following CAVs: ARCHER, FIREFLY, GNOMIC, RAPTOR, SHRIKE (RAPTOR), & SILVERBACK The Shrike while based on the Raptor chassis is not a variant. My initial thoughts are using the name of the model with a number in the order they were released by the manufacturer, either using the first three letters or the first letter of each syllable. This would result in: ARC-1 Archer or AC-1 Archer If I go by manufacturer, then it would be NAR-1 Archer. True variants would add a "block" letter after the number for the variant. Example: ARC-1A Archer In the case of the Raptor & Shrike it would be: RAP-4 Raptor or RT-4 or NAR-4 with the Shrike being RAP-5 Shrike (or RT-5/NAR-5) as it is based on the Raptor chassis but is a new version more than a variant. Thoughts or suggestions?
  6. Companycmd, Post up an infantry only scenario if you can. I would love to see how you think one would go.
  7. Hi Dan, There is: A regular everyday CAV pusher has a EXP of "7." You can use this table to get those numbers and how they degrade here: https://docs.google.com/spreadsheets/d/1rGm1snOTKHsbLgFEDNTYiQ37FQ9Q5wa7Lqoq_-SjqVU/edit?usp=sharing Pilot checks apply to CAVs only.
  8. Do we have the player base and player engagement that BT has? No. Are we a successful game company? That is the harder question to define. Talon Games has been in business since 1996. We produced our first game Cry HAVIC back then and it was considered a "success" in the industry. We have had numerous projects since and released CAV SO in 2015 and did three successful KSs for it. Covid hit in 2020 and threw us and everyone else on our ass and it has been basically start over since. I run Talon Games full time and employ two full time employees and several contract workers. There is a bunch of other "metrics" I could list but they are more industry gobbly gook and gets boring quick but the easy amswer is CAV is not BT and never will. There will never be another mech game at the level of BT and thats just the state of the game industry and how it works these days. Smaller companies cannot get in the distribution side of things these days and without that stores wont hardly touch you. We have things we need to do better and we are working on it but CAV is a long ways from being dead!
  9. We have no plans to offer 3d files of CAVs as a whole. We do plan on releasing some arms and weapons to make variants but that's as far as we plan on going down the rabbit hole.
  10. I've included a preview of the new initiative system for you to try out and let me know what you think! NEW INIT DECK Beta.pdf
  11. New video up from Rob's Tabletop World! Grab a seat and paint a few CAVs with your old pal Rob! https://www.youtube.com/watch?v=oc37roN88FU
  12. Just a quick announcement. If you currently have an order with us (Talon Games) and it contains one or more of the new releases and you have not received it yet, please be aware that the demand for these have far exceeded what we normally see in the first couple of weeks. We are trying to get caught up so hang in there. Your patience is very much appreciated. CB
  13. https://youtu.be/TOPTTvZ4XKI Go take a look!
  14. NEW RELEASES! Now available are five new models, ready for action on your battlefield! www.talon.games 72327 Vindicator Aircraft SRP $7.99 72331 Spike Tracked Tanks (x2) SRP $6.99 72332 Scorpion Quad-CAV SRP $7.99 72333 Akula Hover Tanks (x2) SRP $5.99 72334 Mastodon CAV SRP $16.99 (Includes parts to build the Mammoth or Oliphant as variants)
  15. Hi Dave, I responded to your email so I think that will be good enough for that part. I'm sorry we didn't meet your expectations and wish you well in the future. For everyone else, all of the data cards for the available units to choose from is located here: https://www.talon-games.com/downloads/ under the CAV: Strike Operations Master Data Card Lists. I realize that we are way behind on getting more of the "pretty" colored data cards up and am working as fast as we can to get them out to you. Best Jon Talon Games
  16. And I get that, setting goals that have to be completed in order to win (James scenario works good for that). How are some of the ways for these scenarios (and others) to make that happen without killing the fun?
  17. I know in the grand scheme of things when playing a miniature game it is far easier to just wipe out the other side than to try to win a match through alternate means. But what are some scenarios and ideas that you could incorporate into a game to make it more than just a shoot-em up all the time. Herre are some ideas I'm trying to develope for just that reason! Alternate Objectives List 1 Capture and control key strategic points on the battlefield. Eliminate enemy units and/or destroy enemy structures. Escort friendly units or convoys to a specific location. Defend a friendly base or structure from enemy attack. Capture or neutralize enemy weapons or technology. Assassinate or capture enemy leaders or VIPs. Sabotage or destroy enemy production or supply facilities. Seize control of a vital resource or objective, such as a power plant or communication hub. Complete a stealth mission without detection. Mount a rescue or recovery operation for friendly units or civilians. Infiltrate and sabotage enemy command and control systems. Hold out against a superior enemy force for a set amount of time. Defend against a surprise enemy attack and counterattack to gain the initiative. Complete a scavenger hunt for special items or objectives that are scattered around the battlefield. Complete a race to be the first to reach a specific destination. Overall Objective Goals Capture and control key strategic points on the battlefield: Each point controlled earns a set number of points, with bonus points awarded for holding multiple points or for holding them for a certain period of time. Eliminate enemy units and/or destroy enemy structures: Each enemy unit or structure destroyed earns a set number of points. Escort friendly units or convoys to a specific location: Successfully escorting a unit or convoy earns a set number of points, with bonus points awarded for completing the task quickly or under heavy enemy fire. Defend a friendly base or structure from enemy attack: Each enemy unit or structure destroyed while defending earns a set number of points, with bonus points awarded for successfully defending the base or structure without taking significant damage. Capture or neutralize enemy weapons or technology: Capturing or neutralizing a specific enemy weapon or technology earns a set number of points. Assassinate or capture enemy leaders or VIPs: Assassinating or capturing a specific enemy leader or VIP earns a set number of points. Sabotage or destroy enemy production or supply facilities: Destroying or sabotaging an enemy facility earns a set number of points. Seize control of a vital resource or objective, such as a power plant or communication hub: Seizing control of a specific resource or objective earns a set number of points. Complete a stealth mission without detection: Completing the mission without being detected earns a set number of points, with bonus points awarded for completing the mission quickly. Mount a rescue or recovery operation for friendly units or civilians: Successfully rescuing or recovering friendly units or civilians earns a set number of points. Infiltrate and sabotage enemy command and control systems: Successfully infiltrating and sabotaging the enemy command and control systems earns a set number of points. Hold out against a superior enemy force for a set amount of time: Holding out for the specified amount of time earns a set number of points. Defend against a surprise enemy attack and counterattack to gain the initiative: Successfully defending and counterattacking earns a set number of points. Complete a scavenger hunt for special items or objectives that are scattered around the battlefield: Finding and collecting all the items or objectives earns a set number of points. Complete a race to be the first to reach a specific destination: Being the first to reach the destination earns a set number of points. At the end of the game, the side with the most points wins. It's important to note that each game can have its own point system or scoring system, and the objectives and points can be adjusted or modified to fit the scenario or game-play that you want to achieve. Ways to Score each Objective Type Capture and control key strategic points on the battlefield: Sub-objective: Capture key points on the battlefield, such as a hilltop, a bridge, or a communication hub. Scoring system: Each point captured and held earns a set number of points, for example 10 points. Bonus points can be awarded for holding multiple points at the same time, for example an additional 5 points per point held after the first. Bonus points can be awarded for holding the points for a certain period of time, for example an additional 5 points per round held after the first. At the end of the game, the side with the most points earns the victory. Eliminate enemy units and/or destroy enemy structures: Sub-objective: Eliminate enemy units or destroy enemy structures using your own units or weapons. Scoring system: Each enemy unit or structure eliminated or destroyed earns a set number of points, for example 5 points per unit or 10 points per structure. Bonus points can be awarded for eliminating or destroying multiple units or structures in quick succession, for example an additional 2 points per unit or 5 points per structure. At the end of the game, the side with the most points earns the victory. Escort friendly units or convoys to a specific location: Sub-objective: Escort friendly units or convoys to a specific location on the battlefield, such as a friendly base or an extraction point. Scoring system: Successfully escorting a unit or convoy earns a set number of points, for example 15 points. Bonus points can be awarded for completing the task quickly, for example an additional 5 points per round under the estimated time. Bonus points can be awarded for completing the task under heavy enemy fire, for example an additional 5 points per enemy unit engaged during the escort. At the end of the game, the side with the most points earns the victory. Defend a friendly base or structure from enemy attack: Sub-objective: Defend a friendly base or structure from enemy attack using your own units or weapons. Scoring system: Each enemy unit or structure eliminated or destroyed while defending earns a set number of points, for example 5 points per unit or 10 points per structure. Bonus points can be awarded for successfully defending the base or structure without taking significant damage, for example an additional 10 points if the base or structure is undamaged at the end of the attack. At the end of the game, the side with the most points earns the victory. Capture or neutralize enemy weapons or technology: Sub-objective: Capture or neutralize specific enemy weapons or technology using your own units or weapons. Scoring system: Capturing or neutralizing a specific enemy weapon or technology earns a set number of points, for example 20 points per weapon or technology. At the end of the game, the side with the most points earns the victory. Assassinate or capture enemy leaders or VIPs: Sub-objective: Assassinate or capture specific enemy leaders or VIPs using your own units or weapons. Scoring system: Assassinating or capturing a specific enemy leader or VIP earns a set number of points, for example 25 points per leader or VIP. At the end of the game, the side with the most points earns the victory. Sabotage or destroy enemy production or supply facilities: Sub-objective: Sabotage or destroy enemy production or supply facilities using your own units or weapons. Scoring system: Sabotaging or destroying an enemy facility earns a set number of points, for example 20 points per facility. At the end of the game, the side with the most points earns the victory. Seize control of a vital resource or objective, such as a power plant or communication hub: Sub-objective: Seize control of a vital resource or objective using your own units or weapons. Scoring system: Seizing control of a specific resource or objective earns a set number of points, for example 20 points per resource or objective. At the end of the game, the side with the most points earns the victory. Complete a stealth mission without detection: Sub-objective: Complete a mission, such as infiltration or sabotage, without being detected by the enemy. Scoring system: Completing the mission without being detected earns a set number of points, for example 25 points. Bonus points can be awarded for completing the mission quickly, for example an additional 5 points per round under the estimated time. At the end of the game, the side with the most points earns the victory. Mount a rescue or recovery operation for friendly units or civilians: Sub-objective: Rescue or recover friendly units or civilians using your own units or weapons. Scoring system: Successfully rescuing or recovering friendly units or civilians earns a set number of points, for example 10 points per unit or civilian. At the end of the game, the side with the most points earns the victory. Infiltrate and sabotage enemy command and control systems: Sub-objective: Infiltrate and sabotage the enemy command and control systems using your own units or weapons. Scoring system: Successfully infiltrating and sabotaging the enemy command and control systems earns a set number of points, for example 25 points. At the end of the game, the side with the most points earns the victory. Hold out against a superior enemy force for a set amount of time: Sub-objective: Hold out against a superior enemy force for a set amount of time using your own units or weapons. Scoring system: Holding out for the specified amount of time earns a set number of points, for example 15 points per round held. At the end of the game, the side with the most points earns the victory. Defend against a surprise enemy attack and counterattack to gain the initiative: Sub-objective: Defend against a surprise enemy attack and then counterattack to gain the initiative using your own units or weapons. Scoring system: Successfully defending and counterattacking earns a set number of points, for example 20 points. At the end of the game, the side with the most points earns the victory. Complete a scavenger hunt for special items or objectives that are scattered around the battlefield Sub-objective: Find and collect special items or objectives that are scattered around the battlefield using your own units or weapons. Scoring system: Finding and collecting all the items or objectives earns a set number of points, for example 25 points. At the end of the game, the side with the most points earns the victory. Complete a race to be the first to reach a specific destination: Sub-objective: Be the first to reach a specific destination on the battlefield using your own units or weapons. Scoring system: Being the first to reach the destination earns a set number of points, for example 30 points. At the end of the game, the side with the most points earns the victory. It's important to note that these objectives and scoring system can be tailored to fit the specific game you have in mind. The key is to make sure that the objectives are clear and fair for all players, and that the scoring system is easy to understand and keeps the game balanced and competitive. Let me know what you think or ways to flesh these out!
  18. Here are copies of the icons I use for rules examples that you can copy to use.
  19. So yes, this is a real thing... https://apopo.org/support-us/adopt/ And apparently they have their "all-stars," https://abcnews.go.com/International/magawaa-herorat-detected-100-landmines-cambodia-dies/story?id=82200598&fbclid Here is a little "story" I put together as I thought about this more... Here is one of the two rats Ive adopted...this is François. He is an Aries and loves to party after a hard day searching for mines! His partner, Louie. While slow, he never gives up! Down at the local watering hole, the waitress, Brigitte, waits for her heroes to make it back alive! Relatively new to the team, Armand is a beast! Coraline fears for the safety of her brave little soldier, Max! but little does she know, Max is "catting" around on her! but as Magawa has shown, in the end there is only one way out!
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