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CAVBOSS

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Posts posted by CAVBOSS

  1. On 10/16/2022 at 7:34 PM, Diceslinger said:

    @Ultramarineand I played a game with the rules update recently.  We we unsure how the new indirect fire rule target point roll was handled.  We understand that you first make a strike point roll.  If that roll is successful the rules say you make a Combat Roll target point (6) to see if you hit.  While it says strike point roll SMs don't apply, are we understanding that correctly that there are never any modifiers to that combat roll, you are always trying to beat a 6?  Also, would a combat roll of a 12 be a critical hit and add a D6 to the score?  Does a critical fumble on that combat roll have any effect other than missing (like running out of ammo)?

     

    I was also a bit uncertain of the diagram on p.29 about the strike-point combat roll and cover.  It seems like it is saying that even though indirect fire doesn't need line of sight, if a model is within 1" of blocking cover (E3 cover between the attacker and defender) they can't be targeted by indirect fire.  The diagram shows the strike-point on the CAV D1 and that blast being on the unprotected side of CAV D2.  The hill providing the cover is on the opposite side of the CAV from the blast.  I feel like I'm missing something.

     

    We did enjoy the game, and it fired us up for another!

    The thing to remember is indirect fire is at a spot on the board, not the model, though many times a model is standing on that "spot." So, modifiers that affect getting the rockets there apply to the strike point roll while those that would help/hurt hitting any models there apply to the combat roll.

    Your base strike point is based on range, so (9) for short, (10) for medium, (11) for long, and (12) for extreme. Modifiers that help that roll include targeting computer, wizzo, fcs, etc. any that help gets the rockets there.

    If a model is in the final AoE of the attack, then the base to hit number for the combat roll is ALWAYS (6). This number is modified for cover, stationary, double time and salvo for the most part. 

    A critical success on the strike roll has no effect, a critical fumble requires an ammo check and a special drift roll. A critical success on the combat roll adds 1d6, while a critical fumble is simply a miss.

    A model adjacent (less than 1") to blocking cover is immune to indirect fire but also cannot shoot (through the cover anyways). Even a strike point AoE that catches the model still cannot damage it.

  2. a2.jpg

    CAV Paint & Play Days Official Announcement!

    Starting in Oct we will be hosting a weekend of CAV-related events at the Reaper Game Store, 9080 Teasley Ln, Denton TX. This will be a continuing event held every third weekend of the month.

    • Sat Oct 15th is Play Day with CAV games and learn to play events all day starting at 10am.
    • Sun Oct 16th is Paint Day featuring CAV minis and terrain all day starting at 11am.

    It is our intention to stream both days LIVE as well on Twitch. www.twitch.tv/talongamesonline and load them later to our YouTube channel!

    We hope to see you there!

    a1.jpg

    • Like 1
  3. I'm currently working on a scenario generator for CAV and want to get some feedback on total Threat Value sizes. Take a look and let me know what you think.

     

    Starting Threat Values

                    Players should agree upon an approximate number of squads and an average TV amount per model to determine the number of Threat Value points available to each Force Group. Keep in mind that the larger the average size of models, the "heavier" (total Damage Tracks) a Force Group will be. The following table can help players gauge the force size they wish to use.

                    The table uses an average squad size of five models.

                    Force Group Size (CAVs only)

                                                                    One Model         One Squad

                                    Extra-Small         100                         500

                                    Small                     200                         1000

                                    Medium               400                         2000

                                    Large                     600                         3000

                                    Extra-Large         800                         4000

                    Force Group Size (Vehicles only)

                                    Extra-Small         100                         500

                                    Small                     150                         750

                                    Medium               250                         1250

                                    Large                     350                         1750

                                    Extra-Large         450                         2250

                    Force Group Size (CAV and Vehicles)

                                    Extra-Small         100                         500

                                    Small                     175                         875

                                    Medium               325                         1625

                                    Large                     425                         2125

                                    Extra-Large         625                         3125

                    Note: While this table refers to CAVs and vehicles only, the final number of Threat Value points also encompasses the inclusion of aircraft and infantry.

                    Example: Using the above table, both players decide they want to play a game with at least three squads of medium-sized CAVs and vehicles to a side, allowing each of them a starting Threat Value Pool of 4875 points.

  4. Need a faction logo for a special project? Here you go!

    Faction Logos (EPS CMYK Vector) and (TIF CMYK RASTER with transparent background):

     

    https://www.talon-games.com/downloads/LOGOS/AdonCrest.eps

    https://www.talon-games.com/downloads/LOGOS/AlmirithilCrest.eps

    https://www.talon-games.com/downloads/LOGOS/AlmirithilTactical.eps

    https://www.talon-games.com/downloads/LOGOS/MalvernisCrest.eps

    https://www.talon-games.com/downloads/LOGOS/MalvernisTactical.eps

    https://www.talon-games.com/downloads/LOGOS/NADOCrest.eps

    https://www.talon-games.com/downloads/LOGOS/NADOTactical.eps

    https://www.talon-games.com/downloads/LOGOS/RachCrest.eps

    https://www.talon-games.com/downloads/LOGOS/RachTactical.eps

    https://www.talon-games.com/downloads/LOGOS/RachTacticalRed.eps

    https://www.talon-games.com/downloads/LOGOS/RitterCrest.eps

    https://www.talon-games.com/downloads/LOGOS/RitterTactical.eps

    https://www.talon-games.com/downloads/LOGOS/TemplarCrest.eps

    https://www.talon-games.com/downloads/LOGOS/TemplarTactical.eps

    https://www.talon-games.com/downloads/LOGOS/TerranCrest.eps

    https://www.talon-games.com/downloads/LOGOS/TerranMarineTactical.eps

    https://www.talon-games.com/downloads/LOGOS/TerranTactical.eps

     

    https://www.talon-games.com/downloads/LOGOS/AdonCrest.tif

    https://www.talon-games.com/downloads/LOGOS/AlmirithilCrest.tif

    https://www.talon-games.com/downloads/LOGOS/AlmirithilTactical.tif

    https://www.talon-games.com/downloads/LOGOS/MalvernisCrest.tif

    https://www.talon-games.com/downloads/LOGOS/MalvernisTactical.tif

    https://www.talon-games.com/downloads/LOGOS/NADOCrest.tif

    https://www.talon-games.com/downloads/LOGOS/NADOTactical.tif

    https://www.talon-games.com/downloads/LOGOS/RachCrest.tif

    https://www.talon-games.com/downloads/LOGOS/RachTactical.tif

    https://www.talon-games.com/downloads/LOGOS/RachTacticalRed.tif

    https://www.talon-games.com/downloads/LOGOS/RitterCrest.tif

    https://www.talon-games.com/downloads/LOGOS/RitterTactical.tif

    https://www.talon-games.com/downloads/LOGOS/TemplarCrest.tif

    https://www.talon-games.com/downloads/LOGOS/TemplarTactical.tif

    https://www.talon-games.com/downloads/LOGOS/TerranCrest.tif

    https://www.talon-games.com/downloads/LOGOS/TerranMarineTactical.tif

    https://www.talon-games.com/downloads/LOGOS/TerranTactical.tif

    • Like 1
  5. 14 hours ago, Corsair said:

    Talon rocked the place. Fantastic game boards, excellently run demos, a great paint and take table and all the CAVs on display at the booth. Well done folks!

    Thank you sir!

    • Like 1
  6. CC_PAINT.jpg

    With CAV-CON '22 coming up we are once again sponsoring CAV-based categories in conjunction with Reaper's Master Paint Open. With that in mind we know everyone can't make it to the show so we will also be offering a virtual show as well running until Sept 30, 2022! To enter simply submit your entries below and make sure to note the category in the subject line please. Enter as many as you want but we will only judge the one (in each category) that we feel is your best work.

    Categories include:

    Best Single CAV Model (Armor/Ordnance)

    Best CAV Squad (Armor/Ordnance)

    Best CAV Diorama (Diorama)

    There is a trophy for 1st place in each category (the coveted Gold Dictator!) with medallions for 2nd and 3rd (in-person entries only). We will also be providing a $50, $25, and $10 gift certificate in each category as well for both in-person and virtual entries).

    SO fire up those brushes!

    GOLD.jpg

    • Like 1
  7. 7 hours ago, jhilahd said:

    Sorry to necro this - but is there a pdf available now for the core rulebook?
    I like physical books, but being able to have the rules available digitally would be amazing.

    While we have no plans in releasing the complete book as a pdf. The core rules will be available in July as a free pdf.

    • Like 1
  8. 4 hours ago, Charles Prince said:

    Any news on this? I can totally print out my own cards, but having printed ones would be nicer.

    In the same vein ... rules update? Is the book I bought at Adepticon about to be out of date?

    Hi Charles,

    No progress on having printed cards yet. The rules update is a pdf supplement to the rule book. It will tweak a few things, add some clarifications and add some new rules to try out.

     

    • Like 1
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