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Goodtobetheking

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Posts posted by Goodtobetheking

  1. 12 hours ago, The Red Baron said:

    Welcome to the game, super glad to hear from you!

    The damage in CAV isn't equal to the number of success the attack roll exceeds the defense numbers. instead, that value (called an MoS - Margin of Success) is cross referenced to the damage table. Most results yield 1-3 points of damage.

    @CAVBOSS is working on streamlining the rules for an update. FYI, he also streams on Twitch Wednesday nights at 8pm CST where he will answer most any question. Last week he talked a lot about upcoming rule changes.

     

    Talon Games on Twitch

    CavBoss talking about upcoming rule changes on YouTube

    Thanks for the welcome, info and links! Are the upcoming rule changes going to be addenda or a new version of rules? If the former I'll spring for the current CAV SO, and if the latter, I'd prefer to wait and buy a new edition.

  2. I'm totally new to this system so take my thoughts with a grain of salt.

    Wouldn't it be more straightforward to compare attacker's "weapon value" + "targeting computer mod" versus defender's "armor value" + "ECM mod", so that if attacker's total is higher, it scores as many hits as it exceeds the defender's value? If less, defender isn't damaged but loses (1d3?) armor value going forward?

    For each hit, defender can roll some sort of "save" against defender's "piloting skill" or its equivalent? Critical hits and effects would occur based on attacker rolling a (d6?) against the damage inflicted - if the roll is less than the damage, one (or more?) critical hits occur.

    Just thinking out loud without knowing the rules yet, beyond your description here, so this could be nonsense, or even heresy! 😁

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