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So we haven't played in a long while as a group. Got together once in July but due to schedules, work, commitments ect, it just hasn't happened! That changed last night as several of us were able to get together to play at Texas Toy Soldier in Carrollton TX (DFW.). We had four 3k forces divided into two teams of 6k each. Myself and young Brandon commanded a Malvernis force while Micheal, @Smaug, and @geoffj commanded a mercenary/Terran/Space Egyptian force. Malvernis: My Force Attack: 4x Poltergeist Nomad Specialist 2x Shadows Ghost Brandon's Force Attack: 2x Poltergeist 2x Hunter Recon: 2x Shadow 2x Nomad Specialist: 2x Banshee Merc/Terran/Anubis Guards Michael's Force Attack: Butcher A Dictator A Gladiator II Imperator Recon: 2x Cougar 2x Spartan Terran/Anubis Guard Attack: Starhawk VII Falcon Nightshade Anhur Recon: 3x Talon Serket So we set up, us having five cards and them having four. While they had two recon flips, it never really came up to be a big disadvantage for us. I think having an extra card balanced it out. Anyway, turn one almost all of our stuff raced forward except for our tanks who moved up and took shots at the Serket. Between the six Poltergeist we took the CAV down. In return, the mercenaries fired at one of my Shadows for two damage, and my Ghost took a damage from the Falcon. Smaug would pick on that Ghost with a special hatred for the rest of the game. Turn two saw more of the same and the ECM war kick off. We were able to use our Nomads to gain supremacy for most of the turn, allowing our Shadow's APA to help out. My Poltergeist's put a few points of damage on Smaug's Falcon and young Brandon's Poltergeists combined with some of mine to take one of Geoff's Talon's down to it's last track, which my Ghost cleaned up and killed with it's LLBG's. Smaug paid him back and added three damage, a Suppression token, and Knock-Down state to the Ghost. Michael mauled one of my Shadows and damaged the other. Young Brandon's Banshees raced into the face of the Anubis Guard formation and did some damage to the Falcon. To end the turn, Michael's recon squad regained electronic superiority as we moved into the third and final round. (forgot to photograph that turn, sorry!) On the final turn, there was a little more "going for broke" and so Michael used his recon squad to target my last Shadow and did three damage to it while Smaug and Geoff rushed forward and mostly killed the two Banshee's. The Banshee's and Ghost sucked up a lot of fire that let the Poltergeists really assert themselves so it was a good trade. Micheal's attack squad finished off my mauled Shadow and took some fire from young Brandon's Hunters. Via card manipulation on both teams parts, four of our sections went last and we avalanched the Anubis Guards, killing the Falcon and Nightshade while putting seven damage on the Starhawk VII. probably could have been eight or nine as we forgot he'd stood still and was Stationary, but thats why we play the game. Final thoughts: The final turn had some "final turn play," though I'm mostly confident the six Poltergeists could take on the remaining CAVs and be successful. Nothing is assured with dice, but they are pretty stout tanks! The only thing that came up was CAV's blocking line of site to targets, so watch out for that!