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CarlZog

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  1. Hoping to finally run some multi-player team scenario games at a couple regional cons this year. When there are multiple players on a side (each controlling one or more squads), what are the thoughts on governing activation? I was thinking of designating a specific card in the deck to each squad, then when it's drawn that squad's player can choose to activate or pass - ideally in consultation with a designated team leader and teammates. Or do you leave it as red/black and let the team decide who's going to activate?

     

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