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Showing content with the highest reputation on 10/04/2023 in all areas

  1. So Tuesday is my next battle. We're going 3500 TV and playing Scenario 8: A Bridge too Far (usually known as "You can't get there from here.") For my list I am considering the following. Attack Squads 1&2 4x Banshees each These squads are my primary method of removing unwanted Cav's and vehicles from the universe. Specialist squad 2x Haunts There's no recon in the squad but since they do not have GM's and have FCS I'm thinking I'll be ok. Improved Handling to get out of trouble faster than I got into it. Recon squad 4x Nomads Fast, Improved Handling, EST, ECM 2, Advanced TC 1 a light PBG in a turret and wet cardboard for armor. Basically they are along to put ECM bubbles up, engage enemy Sabers and be annoying when flipping cards off the initiative deck. They will be played by 4 Mambas since Malvernis currently has no recon vehicle models available for sale. Otherwise I'd own for and they would be green and purple. My opponent has in his arsenal 2x Centurions 1x Crusader 1x Spartan 4x Sabers 4x Flails 10x Power Armor with Anti Tank weapons. I'm confident of my ability to deal with everything but the Centurions. The Banshees are going to earn their pay there. Thoughts?
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  2. I do have a backup plan which is a little more traditional Specialist Squad 2x Butcher w/external ammo bins & External FCS pods 1x Specter B 1x Shadow The FCS pods on the Specter and Butchers allow for more accurate IF shots for removing recon vehicles and other annoyances hiding behind hills. MRAC'S and GM's to deal with CAV's and any heavy armor. Attack Squad 5x Banshee Flank'em and shoot 'em in the butt. Recon Squad 4x Nomad Initiative deck shenanigans, ECM bubbles, Distractions
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