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Ivoryskull

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Ivoryskull last won the day on November 21 2023

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  1. Have been visiting the section for the newer data cards: https://www.talon-games.com/datacards/ I was hoping someone knew when they will be completed? I have the 3rd Kickstarter CAV models and want to have all the nice new shiny data cards for them please. 🙂
  2. Yeah, found it through the book and was wondering if it is an in-universe slang word for something?
  3. During our first 'Channel Update' video I talk for a few minutes about where our group is up to with selecting and painting the two demo game squads. Selection was made based on a number of factors from 'that looks cool' to 'how much damage can it do!?'. Sadly, no Duelists yet which The Red Baron has sold me on. Ah well... For the first games I think we will find out soon enough what strategies and future CAV units will help expand both forces moving forward. Force 1 2x Butcher 2x Starhawk V Force 2 2x Obake 2x Crusader Anyway, it starts at 11:45 min mark if you wish to skip straight to it. 🙂
  4. All good mate. I suspect the change may have something to do with feedback over the years? After thinking about both rules I like the idea of it being squad based rather than army wide. The Active Phase Array 2 with 30" range is good, even though you can get some pretty large playing areas based on the actual longer weapon ranges. Looking forward to finding out how it plays. I am going to sit down with my gaming group and see if we can come up with two opposing squads from my Strike Ops III 3rd Kickstarter collection to try and make a fun game of it rather than to win. The group was interested in doing some YouTube videos of our journey so hopefully that proves entertaining. Anyone who wants to chime in on this with game and unit suggestions/tips to help us until then please do so here. 🙂
  5. Hmmm... On page 40 of Armored Might 1.5v pdf for Active Phase Array is says: 'Requiring a Special Action to activate each turn, SA: APA-equipped models provide this enhanced targeting data to any friendly model in their squad.' Has this been updated to include the entire force now? Good advice about the squad sizes, I will keep that in mind. I have no doubt that the tournament scene brings out some rather spicy force lists. I enjoy tournaments because I always learn something new about force building and strategy. Something I would love to build up here in Perth, Australia. A good screening unit for IDF squads could be the Crusader? The miniature looks pretty cool so I had a peek at the stats and this looks like it can hit pretty hard, although with an almost certain weapon cool down afterwards. Had a look at the Outlaw as you suggested and am reminded once again that I regret not backing the vehicles too, although in my defense at the time I was more excited by CAV miniatures. With armour of 3 it is very brittle, but those abilities and weapons have some range to them which is nice. I could find room to have one or twelve in my collection considering you do get a pair per blister. But, how viable is an all vehicle force, assuming a standard playing field of some hills and woods, etc?
  6. That is great The Red Baron, such a great amount of info to use, thank you. Recon style units seem to be very popular, but I cannot see a reason to place them all in one unit due to the fact that their sharing abilities are only squad based and not army wide. But, the Active Phase Array is very good. Good enough to boost a full recon squad? Not so sure, but I am only going on paper stats for the moment. Do you field full recon units? Only 3 Duelists? Is it not best to have the largest squads as possible to activate and maximize options? Also, I am a sucker for a good quad and love the look of the Haunt. The non-coloured stat card lists it at just under 600 points. Do you feel this is a good unit for the points? There are quite a few rockets mounted on it. 🙂
  7. I backed the Strike Ops III 3rd Kickstarter and have all the CAV's from that. I was hoping to get some feedback from those in the know about some good squad combinations that can be made with them? The more info about the choices (abilities, synergies, etc.) to explain would b e very helpful. I know the updated colour cards are being done in #sku order so they will be last to appear (I am enjoying the new look colour cards).
  8. Having read the Armored Might Quick-Start Rules and played a few games with them I was wondering how many here use this version to introduce new players?
  9. These are great. I have some but have yet to paint them up.
  10. Yes, that is great. Just going through the demo and Armored Might pdf rules so will probably find more questions as I go.
  11. How long is a unit considered 'Stationary' as a model state please? If there is an example of how an opponent could benefit from it too that would be helpful.
  12. Was just wondering what the benefits are of a quad CAV as far as rules go?
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