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Showing content with the highest reputation on 09/30/2022 in all areas

  1. I started with the Templar models as I know them best. I don't know what next year's CAVCon rules will be but in previous years we often played at 5000 points. This list uses 6 models you don't have. The Mamba's you can order from Talon Games, the Rapier and the Stilettos you'll need to kit-bash. This gives you two potent attack squads each with their own Spartan to supply EST or ECM as needed. You want the attack squads to move and shoot while the Spartan's supply the target locks. AT001 has your heavy hitters. They are looking to roll crits and smash everything they point their MACs at. AT002 is a little more finesse. The Duelists allow you to customize their shots to the target in front of them. If it is high armor or hard to hit due to range/cover/double time then you can SALVO fire the light MACs for a +5 to hit. If the target has armor in the 6 and under range then you'll want to make all 6 attacks fishing for crits and just ripping holes in the smaller targets. SP001 is really just there to score objectives and harass the foe. Sometime players will shoot at them rather than your valuable stuff and that is a win for you. RE001 is your Recon squad it doesn't have much in the way of firepower. It should move into positions where it's ECM/APA can impact the fight for your attack squads and stay out of harms way. They can pick on severely wounded units but honestly earn their money mostly by not firing and manipulating the initiative deck.
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  2. 5th Knights Assault Regiment :: 11th Tactical Air Wing In 2019, Todd Farnholtz aka Mastergunz announced that he was going to organize and run a non-traditional tournament based on the WarMaster tournament described in the CAV:SO rulebook. I can't recall the exact rules but it was something like 6 models max, aircraft and upgrades allowed. I thought about this list a lot during that summer and came up with the idea of playing an all aircraft list. An all aircraft list had several advantages as it was immediately immune to all Indirect Fire weapons (Rockets) and anything with the SA: Strike (MACs). This cut out a sizeable chunk of the weapons you might see on the battlefield. Additionally, the Aircraft were relatively cheap and I was able to afford upgrades for my entire Air Wing. I chose external armor and picked the type that worked against non-energy weapons. This made me more vulnerable to energy weapons but I guessed that the trade off was worth the risk. I was also able to afford upgraded pilots for all of my models. In practice, I found that the aircraft had an 8-12 inch sweet spot where they out-ranged most of the weapons they were vulnerable to. I practiced the list several times that summer against my play test partner and bounced the idea off of my friend Ross Hines - who couldn't play in the WarMaster tournament. Otherwise, I kept the list very secret as surprise was perhaps my biggest advantage. I won the WarMaster tournament... As for the unit, CavBoss already had the 5th Knights Assault Regiment and he made my unit part of it as the 11th Tactical Air Wing. All of the details on the models are hand painted by me and dedicated to my wife. She loves Dragons and her birthday is 5/11.
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