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The Red Baron

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The Red Baron last won the day on September 10

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  1. I appreciate the input, I decided to go with this answer for the win. 🙂
  2. Jon asked me to fill in for him Wednesday @ 8pm CST. I'm working on my all tanks force. Join me as we speculate WILDLY about what Jon is doing that keeps him away from the show. I'm giving away a 3D printed Cobra to the person whose story I like the best. Possibly, there will be other prizes as the muse hits me. Come hang out and hobby with me! https://www.twitch.tv/talongamesonline
  3. Also, the Black Mambas bring EST not APA. So, only 4 sources of APA.
  4. My ECM is to kill their ECM. Gives me a purpose in the game. 😝
  5. I'm playing a game on 10/2 and here is my all tank force I'm taking. Comments welcome!
  6. @CAVBOSS do you have these letters as an actual font we could import into windows? If so, @Dave.C you could print them out and save a ton of work.
  7. I looked at the rules and everything seems legal to me. The Concussion in your math benefits from 'can see the target' but you could do all of this without LOS to the strike point, you'd just lose the +1.
  8. Good catch Krugerannd, I stand corrected. 🙂
  9. I read the rules for APA, External APA, and the Errata for both and I saw nothing to suggest that infantry don't benefit from the APA bonus. Where did you come by this understanding...?
  10. Assuming infantry are a good choice for your force and you have the points then I think its a great idea. What external APA?
  11. Something a little different, a friend of mine asked if he could use my minis in a photo shoot. Turns out, space beer is a thing. Check them out on Instagram if you like. https://www.instagram.com/p/CTNKRtolYFe/?utm_medium=copy_link
  12. Remember that ODST units are assigned their own specific card in the draw deck that determines when they can come in so you aren't completely in control of when they appear. They also cannot activate on the turn they come in, can't deploy within 12" of an enemy, and each model scatters. Still a powerful choice but considering the enemy force won't have much else to shoot at that turn of inactivity is going to be busy. Ideally, you'd draw their card at or near the end of the turn, deploy them, and then get first activation next turn thus kind of eliminating the no activation on turn of deployment drawback. As an opponent, I'd never want to use my recon ability to push your 'ODST' card to the bottom of the deck as this is exactly what you want. If you got lucky and got ODST deployment at the end of a turn and then drew your activation at the start of the next turn I'd use my recon ability to push your activation card to the bottom in the hopes of getting to activate before the ODST squad. That many points in ODST is going to be nasty no matter what your opponent does. Enjoy! 🙂
  13. My thoughts on this list vary on the way you plan to use it. As a slow grow, pick up game list this looks like a lot of fun. - The Centurions and the Crusader pack an enormous punch in their PBGs. Your attack squad's two sources of EST mean that your enemy really has to focus their fire to remove your ability to share Target Locks. Which is really good because you want those Centurions moving and shooting not 'Target Locking'. - Your Recon squad has a lot of ECM which means you can jam Target Locks and run Counter-ECM at the same time - very useful. I don't have a lot of experience with infantry in CAV but they can certainly move onto objectives and be hard to shift off. They are very good at CC and will make most CAVs think twice before getting into charge range of them. As an 'event' list, by which I think you mean tournament, the list isn't legal as infantry aren't allowed currently. - Looking at just the CAV part of it... that attack squad will murder anything it can bring those PBGs to bear on. However, Centurions are slow and their main weapons are short ranged. This means you're exposed to a lot of fire you can't really return very effectively the first 2 turns, possibly 3 turns. You might not get into PBG range without taking some serious damage. - The list construction rules for CAV tournaments limit the kind of lists you can run - assuming you're playing to win. The hard limit of 12 models max at 4500 points means your average model cost is 375 points. This list has 1253 points left over after paying for that attack squad. That leaves 156 points as the average cost for your next 8 models. So, you're looking at your attack squad and something like 8 Sabres. - That is a playable list but I think it'll get taken apart by something with a better 'Gun Density'. I think for 4500 points you can make a list that brings more guns to the table that can engage the enemy at longer ranges. This hypothetical enemy force will put out more damage than yours in the first and second turn for sure - possibly the third turn too depending on terrain, tactics, and dice. You'll need to play catch up in the third turn and beyond. It can work, if you get through the first three turns mostly unscathed you will BLOW STUFF UP! 🙂 Just my 2 cents. I'm excited to hear how it works for you guys, please share!
  14. (cross post from FB group) CAV's have high tech digital camo - essentially LCD paint. I figure buildings have, essentially, digital billboards built into them. What better place for an advertiser or hacker to promote their favorite show? Some CAV terrain I'm working on.
  15. A slight left hand turn from our traditional route on the show. 🙂 8pm CST on https://www.twitch.tv/talongamesonline
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