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CAVBOSS

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CAVBOSS last won the day on September 9

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  1. Things learned today. 1. Again it's a numbers game. The side with more squads gets more cards in the initiative deck and more opportunities to react to and counter enemy moves. Absolutely. This is designed to give forces with more flexible builds (more squads) to have a greater effect on game play while also discouraging points heavy squads. 2. If one side brings a recon squad and the other doesn't, the side that doesn't is at a severe disadvantage. Between ECM not allowing target locks making long range fire inaccurate and preventing the use of Guided Missiles and the Recon Squad ability to move flipped initiative cards to the bottom of the deck that weakly armed, poorly armored squad can cause problems way out of proportion to the points spent. Correct. Have more reconnaissance is always a good thing during a fight. If you know what the enemy is doing and he has no idea what you are then you are going to have an advantage. The expanded initiative deck will lessen this a bit as it will add more cards that will help, especially in smaller games like this. 3. Overdriven PBG's hurt like hell. Keep them away from you or kill them on the other side of the table. Yeah if you let them close the range and get good numbers to hit they can really tear holes. 4. Fire Support Models need Target Locks, and LOS (if possible) in order to use Rockets effectively. The idea of raining Hellfire down on your enemy from a safe distance away is a nice one but in practice without Target Locks the penalties to Long or Extreme range bombardments are too high. I don't think a single IF salvo fired today landed on target. All damage done was from scattered shots. Trying to rain hellfire with models not specially designed with that idea in mind is hard. Building a force group with that in mind can make a big difference in how effective they are. Most models have rockets for more of a harassing effect. The game is weighted towards direct fire to keep the rocket duels to a minimum and keep the models moving about. The extreme range mod can be overcome with a model with wizzo, a target lock, and 2 models with FCS. In the rules update fire support models will get some help with this. Great tactic is to have a recon model (equipped with rockets) with fire support models, all of them using CFPs. The recon model can lock up the spot and on a successful strike point transfer that to all the others hiding behind a hill. Ouch! 5. Hover tanks skimming over water look cool. Hover tanks skimming over water and then destroying Super Heavy CAV's in 1 turn look REALLY Cool. !!! P.S. CAVBoss if you're reading this every faction needs to have models for it's Recon Vehicles. They are too damn useful not to use and by my count Malvernis, Ritterlich and Almirithil have none and Adon has the Dragonfly aircraft which is nice and all but it doesn't have ECM. I've said in the past that if people will tell me where there are holes in model types I can look at filling them in! SO make a list!!!
  2. Correct. In the rules update though APA will no longer be able to "jam" as that will become unique to ECM only.
  3. List building will be included with the upcoming rules update. Model size and type will remain in place when building a doctrine based force group. We are discussing adding a new secondary squad type (we are referring to it as a provisional squad for now) that will allow you to combine CAVs and Tanks into a 4-6 model squad (bypassing the normal squad size) for more options when building units. This squad would not be limited by a normal faction's model count. They would receive a sub-squad designation of attack/fire support/recon like aircraft. Thoughts?
  4. Sorry but there will be no stream today. See you Wednesday! CB
  5. Better than "space herpes!" (very old Ice Pirates reference for you young'uns!)...
  6. Here are links to the four fonts for Adon, Rach, Ritter, and Malvern. These are script fonts so like what you would see in a book or other document. I'm happy with Adon and Rach, but the other two are not what I had in mind so they will be going back to drawing board. https://talon-games.com/downloads/FONTS/Adon Regular.ttf https://talon-games.com/downloads/FONTS/Rach Regular.ttf https://talon-games.com/downloads/FONTS/Ritterlich Regular.ttf https://talon-games.com/downloads/FONTS/Malvernis Regular.ttf
  7. FLight Squads get "dual" designations so if you have two recon aircraft they do count as a "recon" squad.
  8. It's a weird situation that I think points out a problem with both TAG and Target-Lock coming into play at the same time. Im thinking that the +1 for semi-guided should probably apply to the combat roll rather than the strike-point.
  9. This is copied from a post on FB discussing a trick that I think would work great on MDF pieces...I will try a find a tutorial somewhere with more detail.
  10. Unfortunately not at this time. We are looking at a couple of options done the road to see if possible but are waiting until the rules update is released so we can have the latest version of the cards available.
  11. Not yet. It was put in there for future uses or to allow players to come up with something that would take advantage of it as a home rule.
  12. Yeah you have to spend both APs to deploy. You could always use a CP to get an extra action for at least one model. This was decided as a compromise to keep someone on the ground from getting waxed without any real way to avoid it (ie being unable to shoot at the descending attackers). This makes you choose to deploy around someone who has already activated or take your chance vs someone who hasn't on the ground.
  13. We havent released anything that can..yet!
  14. https://www.sciencealert.com/2d-supersolid-has-been-produced-for-the-first-time-and-it-s-incredibly-weird
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