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Dave.C

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Dave.C last won the day on May 7

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  1. I also use magnets in my bases. When you talk about magnets not being expensive, it's worth highlighting that a pack of 6x2mm rare earths will run you like $10-$15 and be enough to secure dozens of CAVs.
  2. I have N-scale railroad buildings in my terrain. When I say that they're almost perfect, I mean that doorways will allow infantry through them, but they'd scrape against the doorframes.
  3. A lot of n-scale train scenery also "works" despite being officially 150:1 - 1:60:1. I have some Japanese n-scale that I use, and it's really close. I think the building in the pic below is officially considered 155:1, but it's close enough. If you are concerned about making scale work, I would highly suggest grabbing a pack of light infantry and using them as measuring sticks. The reason that CAV's scale is as consistent as it is is that CAVBoss and his artists actually care about scale. Hop in stream and ask him about the Ogre's cockpit and watch his face, lol. Edit: Your prints look great, btw. Those print lines are going to disappear and just be texture once you get them painted.
  4. Calling it functional enough to look at mounting on the wall, so here are update pics:
  5. This has taken FAR longer than it should have, but: I finally have the first coat of sealant on the board. It's hard to get pics, because of course it is, but... i'm happy with it.
  6. Makes me very interested in running light infantry with Laser Bolt Rifles. The increased accuracy at longer range should actually give a respectable threat range. You're still mostly hunting for chip damage, but you can still at least participate. And just by being able to operate, they add questions to the available pool, to borrow James's favored analogy. Tigers and Imperators are great, but they can't take a point that infantry decide to hold.
  7. I really like the model for the Dart. It's a nice utilitarian design for a light CAV, and it just looks clean to me. I don't know if you've ever tried to put Darts on the table, but... they're not really a good use of 123tv in most cases. They have 4 weapons, but with the Big Damage(tm) coming from light autocannons at 1/2, they aren't doing much in the way of heavy lifting. Hell, they need a margin of at least 3 to damage another Dart. So I got to thinking: what is something that the chasis could do without changing its overall look but still have a purpose worth bringing to the table? The result: the Atlatl. At 124tv they still fit almost anywhere, and overall the statline is very similar to the original Dart (albeit a little slower, but still with Double Time). The big change is in its role. Instead of being an Attack model, it's been repurposed as a light anti-air Recon unit: Light ACs with Shredder have a statline of 1/3, which isn't bad against the kind of soft armor values that most aircraft bring to play, and Full Auto makes hits very likely. ECM1 provides some more traditional Recon support in case there isn't a lot of enemy air support needing attention, and it's fast enough to be able to get it into position. I feel like this is distinct from the Arbalest, which also sits in the Open AA role because it can more readily make defensive use of Anti-Air's "return fire" portion. The Arbalest, being a missile platform has a longer maximum range, but has a minimum range window that Autocannons do not. Thoughts? CAV Atlatl.pdf
  8. Adon has the Highlander which brings ECM2 and Smoke on a Chieftain chasis. The official model isn't out, but it's a case of modding the turret. Also, remember that there is an external ECM module that can add ECM 0 to anything.
  9. At this point I'm past things that could save me work, lol.
  10. This is going to take a couple of coats.
  11. Honestly, that might make it better in a different way, as it could add into the MoS. But if there's a time to find problems, it's before an update lands.
  12. Here is a question that came up on stream tonight, laid out so that Jon can review and address it. I am running a Specialist squad with a Concussion, a Scout Helicopter, and two Bears. I have fitted the Concussion with Semi-Guided Rockets. The interaction in question is: 1) The Scout Heli target locks a strike point and shares it to its squad with EST. It spends its other action to paint that target with the active version of TAG. 2) The Concussion accepts the target lock and fires its Semi-Guided Rockets at the strike point. 3) The Bears have declared their intent to accept the Chain Fire firing solution and shoot the same target. IF all the bonuses interact together as the "on paper" implies, then the Concussion has a maximum +6 on its Strike Point roll (+1 Semi-Guided, +2 Target Lock, +2 FCS, +1 Can see the target). Can the Concussion use the Semi-Guided Rockets and still share the successful strike point to the Bears, even if they aren't running Semi-Guided ammunition? ((Specific models provided to flesh out the example and to push the numbers as high as I think they can go. I very much believe that seeing how extreme the numbers can go can help us see if the interaction gets out of hand. Considering the investment involved (target lock, another model spending an action for TAG, etc) I don't think this is out of line for a maximum best case scenario, but hey.))
  13. Is there a way that you could juggle to get a Nomad into each of the attack squads? As it stands, there isn't a way for EST to really do anything for you, since everyone with it is in the same squad. Do you have points/models to run: -Attack 1&2: Banshee x3, Nomad -Recon: Nomad x3, Banshee Yeah, you lose 1 Banshee overall, and I don't honestly know if giving the Banshees target locks would change that much, but that's the only suggestions I have. The list looks solid. Banshees can punch through the Centurion's armor fine, but whoever wins that field is going to be a burning scrapyard when you're done.
  14. I cannot explain with words how much I love cited sources. Thank you so much.
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