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Michael's Mermaids Royal Blues Free Company Turn 0 (pre-game) We made a ton of mistakes in this game. We got a few rules wrong and we completely messed up David's army list. We miscommunicated about who was supposed to bring it and then had to try and construct it from memory - which we failed at. I won't bother with all the ways we got the list wrong but instead of proxying the Wardens as Nomads we made them Hounds instead - which meant they had no weapons which could harm my models. Additionally, we put all of the Hounds in one squad and all the CAVs in the other -mistakes were made. ?? Never the less, I decided to make a battle report more for the experience in formatting it than in the hope it might be useful. Normally, CAV is played the length of the table so that forces start out far enough away from each other that there is little Turn 1 shooting. David and I decided to play across the short side table in order to force early and violent combat. The store closed at 10pm which left us about 3 hours to play but we're old friends and like to chat about random stuff so we needed to cut a few corners. Turn 1 I didn't know I was going to make a battle report when I we started this game so I didn't really get turn by turn pictures. I'll do better next time. David deployed his forces centrally in the open space between 2 hills on his side of the board. I deployed my forces a little wider than him so that each of my squads could move up and take advantage of the 2 larger hills which flanked the center of the board. We both double moved all of our units. David moved his Hounds to flood the board with APA2 and positioned his CAVs centrally to take advantage of a little piece of woods and some buildings. While I took positions on the backsides of both central hills. Turn 2 The image shows part of our setup just before the shooting began. David targeted the open ground between the tanks in the image at right with the Revenant's 2x Rocket 15s. I really thought I'd screwed up and was about to get heavy damage on 4 or possibly 5 tanks. However, he just missed his strike point roll and the resulting drift meant that only the Spatha got hit by the rockets. LUCKY ME! The rest of the round saw minor damage spread amongst a few Scimitars that David could get line of sight to. I managed to bloody the nose of the Firedrake you can see in the image. Turn 3 This turn saw a lot of normally long ranged weapons booming away at medium to short range and then David snuck his Kestral with Particle Bolt Guns (PBGs) onto the hill and started murdering stuff - overdrive can casually cause 4 damage. ?? The fate of this Kestral would prove to be the most interesting part of the game. I managed to get 4 points of damage onto this turn but it then refused to die. On the other side of the board I managed to remove that centrally located Firedrake just as the Revenant got LoS with its Heavy MACs and punched holes through Scimitars. Turn 4 I went first on turn 4 and decided that 2 undamaged Scimitars could remove the heavily damaged Kestral and declared my Target Lock from the Black Mamba would go against the Revenant instead. Overconfident much...? Needless to say the Kestral survived and went on to Overdrive his PBGs into my poor little tanks again this turn. On the other side of the board, the Revenant kept punching Heavy MAC sized holes into my tanks but the numbers were taking their toll. Reinforced 2 meant that only the Spatha using 4 Salvo fired MACs had any chance to do more than 1 point of damage to the armor 9 Revenant. That said, I managed to get 4 points of damage through this turn - 1 from 4 separate tanks. Turn 5 By Turn 5 the store was close to closing so we called the game after the shooting was done. The Revenant was an angry giant swarmed by pesky little tanks. He crushed one a turn but they were close to wearing him down. The Kestral was wrecking havoc amongst my tanks Overdriving its PBGs to good effect. The Black Mamba spent the entire game using EST to hand out Target Locks and staying out of trouble. I can just imagine its crew listening on squad comms as the Scimitars and the Spatha frantically try and kill this bezerk Kestral pilot. When much to their surprise the Kestral walks directly in front of them and their 2 light RACs (strength 2 vs Hard targets). I can see them all looking at each other the same question in their eyes... Do we shoot? They did and we called the game. ??