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The Red Baron

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Posts posted by The Red Baron

  1. 1 hour ago, Goodtobetheking said:

    I'm totally new to this system so take my thoughts with a grain of salt.

    Wouldn't it be more straightforward to compare attacker's "weapon value" + "targeting computer mod" versus defender's "armor value" + "ECM mod", so that if attacker's total is higher, it scores as many hits as it exceeds the defender's value? If less, defender isn't damaged but loses (1d3?) armor value going forward?

    For each hit, defender can roll some sort of "save" against defender's "piloting skill" or its equivalent? Critical hits and effects would occur based on attacker rolling a (d6?) against the damage inflicted - if the roll is less than the damage, one (or more?) critical hits occur.

    Just thinking out loud without knowing the rules yet, beyond your description here, so this could be nonsense, or even heresy! 😁

    Welcome to the game, super glad to hear from you!

    The damage in CAV isn't equal to the number of success the attack roll exceeds the defense numbers. instead, that value (called an MoS - Margin of Success) is cross referenced to the damage table. Most results yield 1-3 points of damage.

    @CAVBOSS is working on streamlining the rules for an update. FYI, he also streams on Twitch Wednesday nights at 8pm CST where he will answer most any question. Last week he talked a lot about upcoming rule changes.

     

    Talon Games on Twitch

    CavBoss talking about upcoming rule changes on YouTube

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  2. 23 hours ago, Krugerannd said:

    The attached is a Light Attack force I ginned up for a 2500 point game sometime soon.

    The Attack Squad is 4 Royal Chieftains. Medium Mac (P), Countermeasures, Pop-up and Advanced TC (2) will hopefully make a Sniper unit out of them while allowing them to evade incoming fire. Blessed with great resilience they aren't.

    My experience is that it can be hard to get a good spot for popup attacks.  I often find one or two good ones but then that makes me bunch up my tanks and makes me vulnerable to Indirect Fire. Plus now days if you don't declare a move then you are +2 to hit.

    In my opinion, CAV needs more terrain than I usually see on the table.

  3. 3 hours ago, Krugerannd said:

    I don't know what mental block I have about mixing CAV's and Vehicles in the same squad. Everytime I see it, it triggers an automatic reflex that says "That's not legal!" and yet it's completely legal.

    It is completely legal and really cool. I enjoy the idea of tiny little recon forces probing the edge of enemy territory. Maybe a merc force that can only afford/field one CAV for a particular mission. Or maybe a militia force with just one or two CAVs.

     

    I really enjoy playing the little games. 🙂

     

    Also, working on these guys on stream tonight.

    • Like 1
  4. On 6/16/2021 at 9:38 PM, Dave said:

    Nice. How'd you paint them? Are the hexes 50mm or 40mm?

    They are mostly air-brushed - the green and the yellow. A little edge highlighting with a brush and brighter versions of the underlying colors. The cockpits are painted using black and white oil paint. It works decent for the larger windows but I don't like the way it works on the tiny windows of the Duelist. I need to come up with a better technique.

     

    I think the bases are 40mm. I have both and now I'm worried I used the wrong bases. 🙂

  5. 12 hours ago, Smaug said:

    I know the Podcasts have discontinued, but I was wondering if they where still out there to listen to again. Some of us old farts can't remember much and I know that the Podcasts covered a lot of the information I am trying to remember.

    Thanks again to James and Ross for doing those

    I have them, I could make them available just not sure what the best solution is.

     

    J--

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