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New list, new thoughts, same great Malvernis taste.


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So Tuesday is my next battle. We're going 3500 TV and playing Scenario 8: A Bridge too Far (usually known as "You can't get there from here.")

For my list I am considering the following.

 

Attack Squads 1&2

4x Banshees each

These squads are my primary method of removing unwanted Cav's and vehicles from the universe.

 

Specialist squad

2x Haunts

There's no recon in the squad but since they do not have GM's and have FCS I'm thinking I'll be ok. Improved Handling to get out of trouble faster than I got into it.

 

Recon squad

4x Nomads

Fast, Improved Handling, EST, ECM 2, Advanced TC 1 a light PBG in a turret and wet cardboard for armor. Basically they are along to put ECM bubbles up, engage enemy Sabers and be annoying when flipping cards off the initiative deck. They will be played by 4 Mambas since Malvernis currently has no recon vehicle models available for sale. Otherwise I'd own for and they would be green and purple.

 

My opponent has in his arsenal

2x Centurions

1x Crusader

1x Spartan

4x Sabers

4x Flails

10x Power Armor with Anti Tank weapons.

I'm confident of my ability to deal with everything but the Centurions. The Banshees are going to earn their pay there.

Thoughts?

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Is there a way that you could juggle to get a Nomad into each of the attack squads? As it stands, there isn't a way for EST to really do anything for you, since everyone with it is in the same squad.

Do you have points/models to run:

     -Attack 1&2: Banshee x3, Nomad

     -Recon: Nomad x3, Banshee

Yeah, you lose 1 Banshee overall, and I don't honestly know if giving the Banshees target locks would change that much, but that's the only suggestions I have. The list looks solid. Banshees can punch through the Centurion's armor fine, but whoever wins that field is going to be a burning scrapyard when you're done.

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1 hour ago, Dave.C said:

Is there a way that you could juggle to get a Nomad into each of the attack squads? As it stands, there isn't a way for EST to really do anything for you, since everyone with it is in the same squad.

Do you have points/models to run:

     -Attack 1&2: Banshee x3, Nomad

     -Recon: Nomad x3, Banshee

Yeah, you lose 1 Banshee overall, and I don't honestly know if giving the Banshees target locks would change that much, but that's the only suggestions I have. The list looks solid. Banshees can punch through the Centurion's armor fine, but whoever wins that field is going to be a burning scrapyard when you're done.

No Joy.

1. It won't fit in the points budget. 134 points over

2. I don't have enough mambas to proxy it and there's none on the shelf at the club.

I've considered dropping the recon squad all together and making the attack squads 4x Banshees and 1x Nomad. However the following happens.

Good - The banshees have access to EST which means move and fire each turn at a +1 for the Adv TC as long as they stay within 36" of the Nomad.

Bad - I lose access to the initiative deck abilities a dedicated recon squad brings and my opponent is well aware what a recon unit attached to a squad can do so those single nomads are not going to be long for this world.

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I do have a backup plan which is a little more traditional

Specialist Squad

2x Butcher w/external ammo bins & External FCS pods

1x Specter B

1x Shadow

The FCS pods on the Specter and Butchers allow for more accurate IF shots for removing recon vehicles and other annoyances hiding behind hills. MRAC'S and GM's to deal with CAV's and any heavy armor.

 

Attack Squad

5x Banshee

Flank'em and shoot 'em in the butt.

 

Recon Squad

4x Nomad

Initiative deck shenanigans, ECM bubbles, Distractions 

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