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CAVBOSS

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Posts posted by CAVBOSS

  1. 16 hours ago, Maredudd said:

    Sooooooooo . . . How close are we to seeing the new models coming out in dualcast?

    Well I would like to say tomorrow but... we are getting closer. 85% of this process is all-new to us and the learning curve has been steeper than I would have wanted. Realistically I would put us late July at this point. Hang in there, the wait will be worth it I promise! CB

    • Like 3
  2. 15 hours ago, The Red Baron said:

    They are .mp3 so pretty common. If you want to host them I'm good with that.

    I think the youtube thing would work best for wider access.

     

    • Like 1
  3. 13 hours ago, The Red Baron said:

    I have them, I could make them available just not sure what the best solution is.

     

    J--

    Could we transfer to a common sound codec and stick in a dropbox folder? or we could just stick a stock photo in background to display while sound plays and put them up on youtube channel.

     

    • Like 1
  4. 1 hour ago, Smaug said:

    I know the Podcasts have discontinued, but I was wondering if they where still out there to listen to again. Some of us old farts can't remember much and I know that the Podcasts covered a lot of the information I am trying to remember.

    Thanks again to James and Ross for doing those

    The Big Stompy Podcast on Stitcher

  5. A few what ifs that have "popped" up recently...

    Q. Does a model with MV 9 get the benefit of Double-Time if they are moving on road/paved terrain and receive a +1 to their current move?

    A. No. If you do not have a natural MV of 10 or better then no double-time. This applies to Run 'N Gun as well.

    Q. An aircraft "drifting" with Improved Handling, does this count as an NoE move? 

    A. No. An aircraft flying NoE precludes the use of the SA: Improved Handling.

    Q. If an aircraft declares NoE for the 1st action but then no action for the 2nd, is the aircraft NoE for the 1st action and then no NoE or no NoE at all?

    A. The aircraft would remain NoE until it does something that kicks it out. So it would be NoE during the 1st action and then out of NoE after declaring for the 2nd.

    CAVBOSS

     

    • Like 2
  6. 8 hours ago, CarlZog said:

    Hoping to finally run some multi-player team scenario games at a couple regional cons this year. When there are multiple players on a side (each controlling one or more squads), what are the thoughts on governing activation? I was thinking of designating a specific card in the deck to each squad, then when it's drawn that squad's player can choose to activate or pass - ideally in consultation with a designated team leader and teammates. Or do you leave it as red/black and let the team decide who's going to activate?

     

    For multiple forces you can switch to suite, allowing the deck to control up to 4 "sides." For larger games you can always go to numbers i.e. team 1 uses the four aces and so on.

    For multiple players all in one group, either allow them to pick an overall commander or assign a specific card to that player/squad. When it flips they move. This option adds an additional spin to using recon abilities.

     

    • Like 1
  7. 8 hours ago, CarlZog said:

    I haven't been able to catch many of the streams, so I apologize if this has been covered there, but what's the status or plans for new Journals of Recognition?

    We continue to grind away at getting our first JoR out the door. The new book is 100% color and hard-back and is just taking longer than expected getting all that art together. We are getting close on Vol 1. Here is a preview of the new cover art for it...

    JOR_PREVIEW.jpg

    • Like 5
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