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Showing content with the highest reputation on 06/15/2021 in all areas

  1. A card tied to a unit/squad can also represent poorer command and control capabilities. It forces the player to activate something at a certain time, rather than giving them the choice of what to activate.
    2 points
  2. Working on the Administratum Decimus from TTCombat that I got when it went on sale. So far I have brushed on a thin coat of white Stynylrez and then washed it with Misty Grey. Plans from here are to go with some darker grey drybrushing to get a marbled look. I've got some eggshells that I intend to crush as debris. I feel like the shards should give good flat "broken cobbles" vibes and take further drybrushing well. Rules question: this is almost 6in tall. When I've put it on the table before, we've played it as Heavy Cover for -2. It being open and not having interior walls, I didn't want it to be Blocking Cover. I know cover is described in the errata as partly being described by height. Does that sound "rules wise" legit, as opposed to just "table flexibility" stuff?
    1 point
  3. So tomorrow, 06/16/21, I'm off to play CAV using the full rules set. I have prepared a 2500 pt specialist squad for each of the factions. I've tried to base the squads off the faction starter packs offered with the rulebook (Always make it easy for people to give CAVBoss money, it keeps him happy and productive) However changes were made when a Faction Pack came out over 2500 pts as we try to follow the rules (ex. Swapping a Malvernis Specter B for the Haunt). The lists are all 2 Attack, 1 Fire Support and 1 Recon model and all CAV's. Hopefully they will show off what is possible in game. Future sessions will introduce tanks, aircraft and infantry just as soon as we get a basic grasp of gameplay and a 2 hour session takes 2 hours instead of 3.5-4. Thoughts? Almirithil Demo Squad.pdf Adon Demo Squad.pdf Malvernis Demo Squad.pdf Rach Demo Squad.pdf Ritterlich Demo Squad.pdf Templar Demo Squad.pdf Terran Demo Squad.pdf
    1 point
  4. Badger Drop Ship 7 And so it began, shortly after CAV CON 2021 ... 6 hours of assembly. It was super fun, but I love assembling things. I'm keeping the four "pods" and main hull in separate pieces, as well as keeping some of the front screens detached to allow access to internals of cockpit. Being in parts helps with painting and the cockpit access allows for lighting and windshield fun. Primed in base colors ... Some customization of the sensor radar on the nose, using some of the detailing card provided in the kit as well as button from the wife's sewing stash. Panel painting and blacking out some of the deeper areas. Custom radar bit using old IR sensor cover from some electronics and a CAV terrain gun helping round out the capabilities of this Badger. I really like the asymmetry and details these provided. Using some of the detailing kit as a stencil to get the Rach logo on the back assault ramp. Can also see the "space dust weathering wash" I've applied here.
    1 point
  5. Yeah, I'll lock my pliers onto the paperclip to hold it while I airbrush them. Should be working in these during next Monday's stream.
    1 point
  6. I see the return of the barbed wire. I like em.
    1 point
  7. For multiple forces you can switch to suite, allowing the deck to control up to 4 "sides." For larger games you can always go to numbers i.e. team 1 uses the four aces and so on. For multiple players all in one group, either allow them to pick an overall commander or assign a specific card to that player/squad. When it flips they move. This option adds an additional spin to using recon abilities.
    1 point
  8. We continue to grind away at getting our first JoR out the door. The new book is 100% color and hard-back and is just taking longer than expected getting all that art together. We are getting close on Vol 1. Here is a preview of the new cover art for it...
    1 point
  9. Those bases! Awesome work Baron!
    1 point
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